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- #JUMPSTART 1ST GRADE CLASSIC VERSION HOW TO#
- #JUMPSTART 1ST GRADE CLASSIC VERSION SOFTWARE#
- #JUMPSTART 1ST GRADE CLASSIC VERSION WINDOWS#
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If you do well in the games you win points to earn stamps for a collection. You join C.J the Frog and his angry Fire Fly friend Edison and go into an elevator to secret rooms and caverns including the Clubhouse, the Classroom, The Boiler Room, The Football Field, The Bone Vault, The Cave Writings, The Cricket Band, The Log Ride and The Ice Cave. Jump Start 2nd Grade is an educational game for ages 6-8 that helps kids with Science, Spelling, Vocabulary, Art, Geography, Math and much more.
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Replay Value: There is a lot to explore, but-once you've been everywhere-the games become repetitious and predictable. Sound: Nothing spectacular, but enough to hold a child's attention.Įnjoyment: Plenty of activities to keep a child engaged, but the simple lack of a way to quit easily keeps this category from being an 8 or a 9. I wasn't sure if that was the program's fault or my CDROM drive's fault. Graphics: These are fun, although the mouth movements on the characters don't quite match the words they're saying.
#JUMPSTART 1ST GRADE CLASSIC VERSION SOFTWARE#
Those aspects of this software should have been thought out better. It was later replaced by JumpStart 1st Grade (1999).
#JUMPSTART 1ST GRADE CLASSIC VERSION WINDOWS#
Its an educational game, set in a graphics / art, math / logic, fantasy, music and reading / writing themes and it was released on Windows 3.x as well. It is sometimes referred to as JumpStart 1st Grade Classic Version. Here is the video game 'JumpStart 1st Grade' Released in 1995 on Windows, its still available and playable with some tinkering.
#JUMPSTART 1ST GRADE CLASSIC VERSION HOW TO#
And for some reason I couldn't figure out how to change the difficulty setting and then return to the activity. JumpStart 1st Grade is a grade-based original classic JumpStart game developed by Fanfare Software and released by Knowledge Adventure in 1995. I had trouble navigating to a screen where I could quit, and a couple times I had to simply use control-alt-delete to get out. My biggest complaint with this program is the lack of the simple option to quit the program from anywhere within it. The football game, for example, asks the child to answer problems correctly so that their team moves the ball down field to score a touchdown. Other games, though, such as the cave one, which uses a set-up similar to the game Frogger, as the player tries to get a gopher across a stream and into the cave with the correct answer to a problem, are unique and fun. I would imagine that many kids would be hard-pressed just to grab the right blocks, let alone figure out where to place them in order to freeze the bug. For example, the Ice Cavern asks the student to not only pick up the right blocks to fill in an addition or subtraction sequence but to also place them on a grid so that they intersect where a number-carrying bug is headed. The activities themselves are pretty good, although some use concepts which might prove difficult for seven-year-olds. The idea of a secret clubhouse above the school is a concept which is sure to engage a child's imagination, and it's fun to move between the floors, exploring the various activities. The animations and music are enjoyable and good enough to hold any child's attention, and the problems come with varying levels of difficulty so that more advanced students won't get bored easily while slower ones won't get frustrated. Much of this so-called "edutainment" software is more entertainment than education, unfortunately, but there are some necessary skills which can be reinforced by using this program. That's why the game is a classic.JumpStart 2nd Grade is an enjoyable piece of software which, while it certainly won't replace the comprehensive curriculum found in schools and better educational products, is a worthwhile supplement to any child's education. The real draw of this game is exploration-based learning it's got books to read, songs to dance to and fun places to visit and play around in, and it doesn't penalize the player too hard for making mistakes. You could play the games and earn points toward prizes, but you don't really have to do any of that. "Oh no! It's the Glop Monster! AAAHHHOOOHHHAAAGRRRAHHH!!" I also remember I would also deliberately activate the cooking machine too early because I thought watching the Glop Monster rampage across the screen was hilarious. I had more fun clicking on everything just to see what would happen, sometimes multiple times to see it repeat over and over. But as a child, when I played this, "winning" wasn't so important. My older-self's brain tends to be very goal-oriented, thinking about how to finish a game in the fastest time with the fewest errors. The thing I remember most about playing this game was how big it was. One of my earliest computer memories is of my toddler self waking up early in the morning, turning on the computer and starting this game, only for my parents to tell me that it was time for me to go to preschool.